AI Insights · Timothy · October 2022
Top 5 City Building Games Performance in Spain Q3 2022
Discover the performance trends of the top 5 city building games on a unified platform in Spain for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 city building games in Spain showed varied performance across downloads, revenue, and active users. Here are the detailed insights, based on data from Sensor Tower:
Land of Empires: Immortal from Nuverse saw a significant journey in weekly metrics. Weekly revenue peaked at approximately $9.6K in the first week of September, with a notable rise from $6.9K at the end of June. Weekly downloads reached a high of 3K in late July, before declining to under 900 by the end of September. Active users saw a peak of around 4.6K in early August, gradually decreasing to 3K by the end of the quarter.
Merge County® by Microfun Limited experienced a decline in weekly revenue, starting at $5.1K at the end of June and dropping to $1.9K by late September. Downloads followed a similar trend, reducing from 1.3K to just over 200 in the same period. Active users also showed a downward trajectory, from 6.4K in late June to 4.6K by the end of the quarter.
SimCity BuildIt, published by Electronic Arts, demonstrated relatively stable performance. The game’s weekly revenue fluctuated around $2K-$3K, peaking at $3.5K in mid-August. Downloads saw a high of nearly 4.9K in early September, before settling at around 2.4K by the end of the month. Active users remained robust, consistently staying above 44K, with a peak of 54K in mid-September.
The Simpsons™: Tapped Out, another title from Electronic Arts, maintained a steady weekly revenue, hovering between $1.4K and $2.3K throughout the quarter. Downloads were strong, peaking at 5.2K in early August and closing the quarter with nearly 3K. The game’s active users displayed minor fluctuations but stayed above 90K, peaking at 104K in late July.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a more subdued performance. Weekly revenue started at $2K and saw a decline to $1.2K by mid-September. Downloads were minimal, with occasional single-digit figures. Active users gradually decreased from 922 in late June to 501 by the end of September.
For more detailed insights and data trends, visit Sensor Tower.